Sitemap
A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
Pages
Posts
projects
Metamorphic Efforts: Translating Kafka’s The Metamorphosis through Laban Movement Analysis.
A generative audiovisual translation of the opening of Kafka’s The Metamorphosis, driven by Laban Movement Analysis Effort qualities extracted from close reading of the source text. 
What Is It Like To Be a Tree: Embodying a Tree in VR to Promote Cognitive Flexibility, Nature Connectedness, and Mild Altered States.
An embodied VR experience placing participants in the role of a tree in a responsive forest ecosystem, driven by breath-based biofeedback through a mycorrhizal root network, evaluated for effects on nature connectedness, cognitive flexibility, and psychological well-being.
Exploring Player Profiles in an Affect-Adaptive Interactive Digital Narrative
An interrogation-style interactive digital narrative that adapts in real time to players’ physiological stress and dialogue choices, evaluated through mixed methods and K-prototypes clustering of emergent player profiles.
Facial Expression Classification Using ARKit Blendshape Time-Series Data
Facial Expression Classification via ARKit - A lightweight pipeline using iPhone blendshape motion capture and a Random Forest classifier to recognize seven facial emotions in real time, achieving 70% accuracy on unseen sequences. 
Inducing and Mitigating Visually Induced Motion Sickness Through Virtual Reality
Developed a novel HMD-based VR application designed to reliably induce visually induced motion sickness (VIMS) via rotational vection, while also implementing visual and auditory mitigation techniques for controlled research use. 
Advancing Cybersickness Research: A VR Application for Inducing Visually Induced Motion Sickness
Building on the initial VIMS-induction platform, this follow-up study introduced off-center rotation, vertical oscillation, and spatialized audio to amplify sensory conflict. 
publications
A Pilot-Study into a Novel Application for Inducing and Studying Visually-Induced Motion Sickness in a VR environment
Published in 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2025
This study presents a digital solution for inducing visually-induced motion sickness (VIMS) using a head-mounted display (HMD) in a virtual environment. By digitally replicating off vertical axis rotation by adopting the Epley Omniax Chair, we induce sensory conflicts between the visual and vestibular systems through rotational vection, alongside optokinetic stimulation inspired by the Optokinetic Drum (OKD). A secondary goal of the application is to experiment with methods for mitigating cybersickness. Self-reported data via the visual induced motion sickness questionnare (VIMSSQ) and motion sickness severity scale (MSSS) from a randomised experiment on 30 participants (10 female, 20 male) show that the application reliably induces cybersickness and can apply mitigating methods. From these findings we can confidently conclude that the application can be used as a VIMS-inducing tool.
talks
Medialogy MSc
Published:
Presentating the Medialogy MSc programme at AAU Open Day 2026.
teaching
Teaching experience
Workshop, University 1, Department, 2025
This is a description of a teaching experience. You can use markdown like any other post.
