Balance VR - Multisensory Experience Lab
Balance VR: Sensory Conflict & Motion Sickness in VR
Project Overview
- Study the impact of spatialized sound on sensory integration and motion sickness.
- Quantify how sensory conflicts affect balance and dizziness.
- Develop VR protocols for assessing motion sickness and balance.
Key Objectives
- Quantify Sensory Conflict: Manipulate visual, vestibular, and auditory inputs in VR to measure their effects on dizziness, motion sickness, and balance.
- Explore Spatialized Sound: Assess how 3D audio cues influence sensory conflict and motion sickness.